The newest version of Pokémon Meloetta League returns with all-new Gym Challenges that you’ve never seen before. Be prepared to take on a new adventure to become the next Grand Champion! Assemble a team of 10 Pokémon and embark on your own Champion path. The victory is yours!
How To Play?
You will start your adventure by choosing one of the two routes available. Every route you take will give you different challenges. Each route will consist of 4 different Gyms and 4 Ruins. Each Gym will be guarded by a Gym Leader and the Ruin will be protected by a Ruin Master. Defeat all the Gym Leaders to get their badges and a total of 8 digits code to face the remaining Ruins. Lost to either one of the Ruins will require you to start over from the first Ruin. Defeat all the Ruin Masters and enter the League Championship at the end of the season.
Battle Format
All battles allow Dynamaxing and Gigantamaxing unless stated by the Gym Rules or Additional Challenge.
Adventurer
Level: 50
Format: Singles/Doubles (depending on Gym Rules)
Team: 10 Pokémon per team including ONE Ultra Beast
Gym Leader
Level: 50
Format: Singles/Doubles
Team: 10 Pokémon per team including ONE Ultra Beast
Ruin Level ⭐, ⭐⭐
Level: 50
Format: Singles
Team: 10 Pokémon with 3 Ultra Beasts and 3 non-legendary in battle
Ruin Level ⭐⭐⭐, ⭐⭐⭐⭐
Level: 50
Format: Singles
Team: 10 Pokémon with 1 Legendary/Mythical, 2 Ultra Beasts, and 3 non-legendary in battle
Ruin Level ⭐⭐⭐⭐⭐
Level: 50
Format: Singles
Team: 10 Pokémon with 2 Legendary/Mythical, 2 Ultra Beasts, and 2 non-legendary
Adventurers and Gym Leaders are to follow the mandatory rules at all times. No duplicate Pokémon or held item registered and only use 10 of the registered Pokémon. Adventurers are free to register any Pokémon as long as they are officially available in Pokémon Sword & Shield, The Isle of Armor, The Crown Tundra, and transferable from Pokémon HOME, as well as they comply with the Meloetta League ban list. Battle will be voided when a rule is broken. Gym Challenge will run for 6 weeks and a 6-hour rematch cooldown.
Ban List
Pokémon that are allowed to be used in the league are all 400 Pokémon from the original Pokémon Sword & Shield National Dex, and all-new additional Pokémon that are transferable from Pokémon Home, and the Expansion Pass including The Isle of Armor and The Crown Tundra.
Banned Pokémon
- Zacian
- Zamazenta
- Calyrex
- Magearna
Banned Moves
- Baton Pass
- Double Team
- Minimize
- Fissure
- Guillotine
- Horn Drill
- Sheer Cold
Clauses
- Sleep Clause: You lose if, at the end of your turn, two of your opponent’s Pokémon were put to sleep by a move you used but were not forced into, and neither has had their sleep removed since then.
- OHKO: You lose if, one of your Pokémon uses the following moves, Fissure, Guillotine, Horn Drill, Sheer Cold.
- Priority Moves: You are not allowed to use damage priority moves consecutively. (Accelerock, Aqua Jet, Bullet Punch, Ice Shard, Mach Punch, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken, Feint, First Impression, Extreme Speed, Quick Attack)
Note: Grassy Glide is not a priority move but it has high priority when uses on a Grassy Terrain.
Updated: December 31st, 2020